/*
 * sprite_tiles.c
 *
 *  Created on: Dec 22, 2009
 *      Author: Toro
 */

const char sprite_tiles[] PROGMEM ={

		/*
		 * tile 0, a completely tranparent tile
		 */
		0xfe,0xfe,0xfe,0xfe,0xfe,0xfe,0xfe,0xfe,
		0xfe,0xfe,0xfe,0xfe,0xfe,0xfe,0xfe,0xfe,
		0xfe,0xfe,0xfe,0xfe,0xfe,0xfe,0xfe,0xfe,
		0xfe,0xfe,0xfe,0xfe,0xfe,0xfe,0xfe,0xfe,
		0xfe,0xfe,0xfe,0xfe,0xfe,0xfe,0xfe,0xfe,
		0xfe,0xfe,0xfe,0xfe,0xfe,0xfe,0xfe,0xfe,
		0xfe,0xfe,0xfe,0xfe,0xfe,0xfe,0xfe,0xfe,
		0xfe,0xfe,0xfe,0xfe,0xfe,0xfe,0xfe,0xfe,

		/* tile 1 */
		0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
		0x00,0x00,0x00,0x07,0x07,0x00,0x00,0x00,
		0x00,0x00,0x00,0x07,0x07,0x00,0x00,0x00,
		0x00,0x00,0x00,0x07,0x07,0x00,0x00,0x00,
		0x00,0x00,0x00,0x07,0x07,0x00,0x00,0x00,
		0x00,0x00,0x00,0x07,0x07,0x00,0x00,0x00,
		0x00,0x00,0x00,0x07,0x07,0x00,0x00,0x00,
		0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
